NINJA SAGA SKILL TIPS
NINJA SAGA SKILL TIPS
To make things short, Ninja Saga's late game experience will all come down to your 8 jutsus plus your Extreme and 2 Secret Talent skills. Since most of your 8 jutsus will come from token jutsus, refer below and pick 2 (Free User) or 3 (Emblem User) Element Kinjutsus that you need together with your Element Attribute and Talent Skills.
Wind Token Kinjutsus
Lvl 10 Evasion (+40% Dodge) (3 turns)
Lvl 20 Blade of Wind (Bleeding Effect: Target +25% damage taken) (3 turns)
Lvl 30 Wind Peace (+20% Dodge and 8% CP recovery for the whole team) (3 turns)
Lvl 40 Dance of Fujin (Reduce 4 cooldown turns of Non-Talent Jutsus that are
resting) (instant)
Lvl 50 Infinite Whirlwind Breakthrough (Remove all negative status, reduce 1 Wind Ninjutsu
Cool Down on every attack the player receives.) (2 turns) NEW!
Lvl 60 Fujin Vacuum Storm (Reduce 20% critical chance (4 turns), increase 3
Lightning Ninjutsu cool down, receives 120% damage if player is under "Kinjutsu: Infinite Whirlwind Breakthrough" status effect.) NEW!
Fire Token Kinjutsus
Lvl 10 Fire Power (All Attacks +40%) (3 turns)
Lvl 20 Hellfire (Burn Effect: Target -3% HP per turn (3 turns)
Lvl 30 Fire Energy Excitation (Use Jutsus without consuming CP) ( 3 turns)
Lvl 40 Rage of Yama (All Attacks or Damage taken +20% and Reflects all damage taken to the attacker) (3 turns)
Lvl 50 Fire Phoenix Breath (Remove all negative status, ignore 30% of target's dodge.)
(4 turns) NEW!
Lvl 60 Yama Great Fire Cannon (Reduce 20% dodge (4 turns), increase 3 Wind Ninjutsu
cool down, reduce 8% HP on attack if player is under "Kinjutsu: Fire Phoenix Breath" status effect.) NEW!
Thunder Token Kinjutsus
Lvl 10 Lightning Charge (Critical Chance +40%) (3 turns)
Lvl 20 Lighting Flash (Blind Effect: Target -70% Accuracy) (2 turns)
Lvl 30 Flash Lightning Bundle (Target -40% Dodge and -8% CP when target attacks) (3 turns)
Lvl 40 Armor of Narukami (Damage, Critical Chance and Accuracy +15%) (3 turns)
Lvl 50 Ultimate Lightning Boost (Remove all negative status, stun target 1 turn with
Lightning Ninjutsu.) (2 turns) NEW!
Lvl 60 Narukami Great Lightning Bullet (Reduce 20% reactive force chance (4 turns),
increase 3 Earth Ninjutsu cool down, receive 100% Critical Hit if player is under "Kinjutsu: Ultimate Lightning Boost" status effect.) NEW!
Water Token Kinjutsus
Lvl 10 Water Renewal (Regenerate 13% CP every turn) (3 turns)
Lvl 20 Water Bundle (Restrain Effect: Target will not be able to use any jutsus) (2 turns)
Lvl 30 Prison Colliding Wave (Stun and Reduce target's HP and CP by 2%) (2 turns)
Lvl 40 Shield of Suiten (Take damage by CP instead of HP. Ratio: 1 CP = 2 HP) (3 turns)
Lvl 50 Shark Encampment Shield (Remove all negative status, + extra 30% healing
effect on water healing Ninjutsu and healing scroll (3 turns), -10% target's CP on
every attack the player receives.) (3 turns) NEW!
Lvl 60 Strong Arm of Suiten (Reduce 20% combustion chance (4 turns), increase 3 Fire
Ninjutsu cool down, reduce 50% damage if player is under "Kinjutsu: Shark Encampment Shield" status effect.) (4 turns) NEW!
Earth Token Kinjutsus
Lvl 10 Golem Protection (Reduce all Damage taken by 40%) (3 turns)
Lvl 20 Earth Absorption (Drain 15% of target's current CP) (instant)
Lvl 30 Hidden Among Rocks (Reduce damage taken for 100% for 1 turn and increase attack damage for 75% in the next turn) (instant and a turn)
Lvl 40 Embrace of Golem (Recover 5% HP every turn and will not be affected by any negative status) (3 turns)
Lvl 50 Golem Rock Gauntlets (Remove all negative status, reduce 25% damage (2 turns),
if any Earth Ninjutsu is used, next turn reduce 100% damage.) NEW!
Lvl 60 Golem Great Smash (Reduce 20% purify chance (4 turns), increase 3 Water Ninjutsu
Fire Token Kinjutsus
Lvl 10 Fire Power (All Attacks +40%) (3 turns)
Lvl 20 Hellfire (Burn Effect: Target -3% HP per turn (3 turns)
Lvl 30 Fire Energy Excitation (Use Jutsus without consuming CP) ( 3 turns)
Lvl 40 Rage of Yama (All Attacks or Damage taken +20% and Reflects all damage taken to the attacker) (3 turns)
Lvl 50 Fire Phoenix Breath (Remove all negative status, ignore 30% of target's dodge.)
(4 turns) NEW!
Lvl 60 Yama Great Fire Cannon (Reduce 20% dodge (4 turns), increase 3 Wind Ninjutsu
cool down, reduce 8% HP on attack if player is under "Kinjutsu: Fire Phoenix Breath" status effect.) NEW!
Thunder Token Kinjutsus
Lvl 10 Lightning Charge (Critical Chance +40%) (3 turns)
Lvl 20 Lighting Flash (Blind Effect: Target -70% Accuracy) (2 turns)
Lvl 30 Flash Lightning Bundle (Target -40% Dodge and -8% CP when target attacks) (3 turns)
Lvl 40 Armor of Narukami (Damage, Critical Chance and Accuracy +15%) (3 turns)
Lvl 50 Ultimate Lightning Boost (Remove all negative status, stun target 1 turn with
Lightning Ninjutsu.) (2 turns) NEW!
Lvl 60 Narukami Great Lightning Bullet (Reduce 20% reactive force chance (4 turns),
increase 3 Earth Ninjutsu cool down, receive 100% Critical Hit if player is under "Kinjutsu: Ultimate Lightning Boost" status effect.) NEW!
Water Token Kinjutsus
Lvl 10 Water Renewal (Regenerate 13% CP every turn) (3 turns)
Lvl 20 Water Bundle (Restrain Effect: Target will not be able to use any jutsus) (2 turns)
Lvl 30 Prison Colliding Wave (Stun and Reduce target's HP and CP by 2%) (2 turns)
Lvl 40 Shield of Suiten (Take damage by CP instead of HP. Ratio: 1 CP = 2 HP) (3 turns)
Lvl 50 Shark Encampment Shield (Remove all negative status, + extra 30% healing
effect on water healing Ninjutsu and healing scroll (3 turns), -10% target's CP on
every attack the player receives.) (3 turns) NEW!
Lvl 60 Strong Arm of Suiten (Reduce 20% combustion chance (4 turns), increase 3 Fire
Ninjutsu cool down, reduce 50% damage if player is under "Kinjutsu: Shark Encampment Shield" status effect.) (4 turns) NEW!
Earth Token Kinjutsus
Lvl 10 Golem Protection (Reduce all Damage taken by 40%) (3 turns)
Lvl 20 Earth Absorption (Drain 15% of target's current CP) (instant)
Lvl 30 Hidden Among Rocks (Reduce damage taken for 100% for 1 turn and increase attack damage for 75% in the next turn) (instant and a turn)
Lvl 40 Embrace of Golem (Recover 5% HP every turn and will not be affected by any negative status) (3 turns)
Lvl 50 Golem Rock Gauntlets (Remove all negative status, reduce 25% damage (2 turns),
if any Earth Ninjutsu is used, next turn reduce 100% damage.) NEW!
Lvl 60 Golem Great Smash (Reduce 20% purify chance (4 turns), increase 3 Water Ninjutsu
cool down and ignore disable target from healing if player is under "Kinjutsu: Golem Rock Gauntlets" status effect.) (4 turns) NEW!
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